/**
 * interface for Player effects
 * effects get stored on player and can be affect and range of stats on the player e.g. DOT, dodgePen, magicResist etc.
 * most effects last for a limited amount of turns before wearing of gradually over time
 * @author paul
 *
 */
public interface IPlayerEffect
{
	/**
	 * effects typically come into effect at the end of a turn
	 * activates the effect, and does any reducing of the effect overtime
	 */
	public void endTurn();
}
